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<< Headlines are listed according to date posted <-> Articles are organized by date published >>
July 31, 2005: Artificial Intelligence.
Flying High column by Roshmi Raychaudhuri. The Statesman. "To make it
clear to the uninitiated, Artificial Intelligence (AI) is a subject
that explores the scientific basis of intelligence in animals and
machines, and attempts to build intelligence into different sorts of
machines. Had it not been for this new knowledge, many of the
‘happenings’ taking place today would have remained the stuff that made
up storybooks and dreams of yesterday. ... The career possibilities in
the area of AI seem to be limitless. ... As a student of AI you will
learn about the technologies required to do all these things and
more.... Most university courses in AI offer the study of robotic and
adaptive systems and intelligent computer systems in addition to
programming, web computing, animation, software engineering and
professional issues. Some institutions allow students the choice
between extending the degree in the direction of computer science or of
cognitive science. ... However, there is one aspect that is paramount
in any discussion about AI -- the question of ethics -- which is
outside the ambit of this article." July 29, 2005: In Memoriam - Yale Psychology Professor Robert Abelson.
Yale University press release. "Robert Abelson, retired Eugene Higgins
Professor of Psychology and professor of political science at Yale,
died July 13 at Hamden Health Care Center of pneumonia brought on by
Parkinson's Disease. He was 76. ... In his book 'Scripts, Plans, Goals,
and Understanding' ( with Robert Schank 1977), a Citation Classic, he
contributed a social psychological perspective to the emerging field of
artificial intelligence." July 29, 2005: In the fast lane.
By Stephen Pincock. FT.com. "On a trip to the US last week, I had one
of the most unexpected conversations about science I think I’ve ever
had. I was in Cambridge, Massachusetts.... It was with a taxi driver,
whose cab I jumped into en route to the train station.... When I slid
into the back seat, he turned around to ask in an accent tinged with
French how my day had been - so I told him, genuinely, that it had been
great. 'Why so?' he asked, after which I found myself launching into an
exposition of the wonders of artificial intelligence and robotics. He
seemed pretty interested in the idea, so we talked for a little while
about machine learning and other subjects before he asked me what use
all this research was. How would all the money spent on robots help
mankind, he wondered? ... 'How will people in poor countries benefit
from all these robots?' he said. ... I was beginning to wonder whether
the selection criteria for taxi drivers in Cambridge were as rigorous
as those for MIT and Harvard when the driver explained that in fact he
was a research pharmacist who had once worked for a big pharmaceutical
company. ... [I]t made me think about what science loses when it shuts
people out." July 28, 2005: The neurology of consciousness - Crick's last stand.
Francis Crick suggests where to find the seat of consciousness. The
Economist. "Mechanistic explanations of consciousness are hard to come
by because consciousness is so poorly understood. Indeed, it is one of
the few unexplained phenomena that are genuinely mysterious rather than
merely problematical. But Crick, together with his long-time
collaborator Christof Koch, of the California Institute of Technology
in Pasadena, focused on a part of the mystery that seems tractable.
This is the integrated nature of conscious sensation." July 28, 2005: Computers replacing people - How far can it go?
By Al Kaniss. Tester (news and information for Naval Air Station
Patuxent River personnel) / available from dcmilitary.com. "It's
intriguing to watch as computers are being used for tasks that require
much more analysis and other human-like thinking than in the past, such
as generating letters to customers, initial screening of resumes for
jobs, and filtering e-mail before it reaches its recipients. While I'm
sure computers have potential in this area, I saw three examples within
the last week where the computer showed its lack of human intellect.
... There has been much talk about, and work in, the field of
artificial intelligence - making computers 'think' like humans. For
rote tasks in which the process is simple (such as opening a door when
motion is detected), computers work pretty well. But for complex tasks,
such as deciding what mail should and shouldn't be delivered to your
e-mail box, computers may always experience some difficulty. Perhaps
I'll do a follow up commentary several years from now on this subject
... unless, of course, by that time this column is being written by a
computer." July 27, 2005: Robots fly by competition. By Matt Wilson. Technician. "According to Dan Edwards, it's a problem the aerospace industry spends millions of dollars on: making a fully autonomous vehicle capable of flight. This was also the challenge a group of N.C. State students have been working on. The Student Aerial Robotics Club placed 3rd overall at the international Student Unmanned Aerial Vehicle Competition, hosted at Patuxant Naval Air Station in Maryland. According to Edwards, a senior in aerospace engineering and president of the Aerial Robotics Club, unmanned aerial vehicles are on the cutting edge of technology and the club is helping to push the envelope. ... Both the take-off and landing could be done manually, but the rest of the flight had to be done autonomously via software onboard the vehicle."
>>> Competitions and AI Courses & Academic Departments (@ Resources for Students), Autonomous Vehicles, Robots, Video Games July 27, 2005: Awards to applaud women in tech.
BBC News. "Top women in the field of technology are to be recognised in
the first Blackberry Women and Technology awards. The awards have been
set up by Research in Motion, the company behind the Blackberry mobile
device, and Aurora, a women's business networking group. Prizes will be
given to women who have been leading lights in academia, journalism,
public and private sectors, as well the top female mentors. The awards
will raise their profile in what has been a male-dominated world. ...
Only 17% of computer science degree entrants are women; most of these
are from overseas. Many are put off from considering careers in the
field of technology because there seems to be a lack of successful role
models. ... The British Computer Society (BCS) found recently that 28%
of UK organisations do not employ women technologists. But there are
signs that the trend is changing. The BCS also recently reported that
more girls were being attracted to careers in technology...." July 27 - August 2, 2005: Chess, China, and Education
- An interview with Feng-Hsiung Hsu. Ubiquity (Volume 6, Issue 27).
"Feng-Hsiung Hsu, whose book 'Behind Deep Blue' told the story of world
chess champion Garry Kasparov was defeated by the IBM computer known as
Deep Blue, is now a senior manager and researcher at Microsoft Research
Asia. ... UBIQUITY: When did you get interested in chess, and then
computer chess? HSU: I think I started playing chess when I was in
primary school. I thought of it as just another game, and liked it the
way kids always like to play games. But then when I was in college one
day I bumped into a book in the library that was a classic for computer
chess, called 'Computer Skills in Men and Machines.' ... UBIQUITY: Your
Deep Blue chess strategy was a brute force strategy, is that right?
HSU: That was my initial starting point, after reading a paper by Ken
Thompson that experimentally verified how you can increase program
playing strength by improving computation speed. So we decided to push
speed, which we knew how to do and was interesting by itself from a
computer science point of view. Of course, when you compete against the
world champion you realize you need more than just brute force,
obviously. ... UBIQUITY: So where is the state of art of computer chess
now? ... " July 26, 2005: Embedded AI?
By William Wong. EiED Online. "If you thought Bluetooth got overhyped
and trashed, then you probably were not around in the 1980s and early
1990s when the artificial intelligence (AI) boon went bust. In many
ways it's like the promise of nuclear fusion power-it's just twenty
years away. Like these and other technologies, AI is starting to regain
its importance in both the academic and commercial arenas.
Okay, AI has remained the research darling in many universities. But
cranking out students with C++ and Java expertise has often
overshadowed the progress that has been achieved in AI, as noted at the
2005 AAAI/IAAI Conference that I attended in Pittsburgh. ... There were
more sessions that I can list here, so keep yours eyes open. There are
AI applications all over the place. They are just well hidden." July 26, 2005: Futures market
- Welcome to tomorrow's world.. where robots have rights and the moon
is just another holiday destination By Nick Webster. Mirror.co.uk.
"Cars that drive themselves, artificial brains and human rights for
robots... it's just a matter of time. A Technology Timeline compiled by
researchers at BT's futurology department has come up with a list of
advances it says will change tomorrow's world. ... Here is their
technology timeline ... 2006 - 2010: Emotionally Responsive Toys ...
2013 - 2017: Robots Guide Blind People ... 2016 - 2020: Electronic Life
Form Gets Basic Rights ... 2021 - 2025: E-Translation ... 2031 - 2035:
Computer Geniuses ... 2051+: Brain Downloads." July 26, 2005: The CEO's Tech Toolbox
- Podcasts, RFID tags, and mesh networks are among the 10 new
technologies that should be on the radar of every chief exec.
BusinessWeek online. "The technologies that will matter most to CEOs
depend on the industry they're in. But here are 10 newer technologies
that CIOs and analysts we've interviewed suggest should make the list.
... Wouldn't it be great if you had a personal secretary that could
anticipate your information needs? Tech powerhouse IBM is developing a
piece of software called the Uber-Personal Assistant (UPA). Souped up
with artificial intelligence, the Assistant will analyze your schedule,
e-mails, and the text you're typing to figure out exactly exactly what
you're working on. Then, it will alert you to new e-mails pertinent to
that project." July 26, 2005: Terrorism - Robot checks.
By Jennifer Foreshew. Australian IT section of The Australian. "The
artificial intelligence system used to monitor the Sydney Harbour
Bridge will be adapted to create a robot capable of inspecting and
removing suspicious luggage from public places. Monash University and
Sydney software provider iOmniscient will partner on the three-year
project, which recently received a $171,000 grant from the Australian
Research Council's Linkage Project. The robot will be based on
iOmniscient's videocamera surveillance system, which monitors a busy
scene for objects that are not moving. The technology rescans video
images until it finds when a suspicious item was first placed
somewhere, and by whom." July 25, 2005: Students imagine a world where technology kills boundaries. PublicTechnology.net. "Some of the top projects in this year’s Imagine Cup will fight it out from 27th July - it's a Microsoft-sponsored global technology competition designed to show students the real-world opportunities that are available through technology. ... Imagine Cup 2005 drew some 16,000 students from more than 92 countries — up from 10,000 students from 90 countries in 2004, and 1,000 students from 25 countries in its inaugural year of 2003. The growth is due in part to the addition by Microsoft of five new invitationals -- Visual Gaming, Office Design, IT Business Plan, Information Technology and Web Development -- some of which have categories for high-school students to enter. ... A team from Romania won the Web Development invitational ... the four-person team created a visually stunning Web site presenting information, forums and other interactive features focusing on fuzzy systems -- an alternative to traditional logic with applications at the leading edge of AI -- and their uses in medical rehabilitation. ... In addition to sections on theory and applications, the site includes quizzes, a functional 'expert system' and a 'fuzzypedia' -- a Web-based encyclopedia written collaboratively by peers and designed to spread information about AI techniques in medicine worldwide."
>>> Competitions (@ Resources for Students) July 25, 2005: Computers graduate in education.
IST Results. "Computers will increasingly behave like real teachers
thanks to a recently completed EU project that developed an information
and communication technology (ICT) training system that chooses course
materials appropriate to the topic and the student. Currently,
educators develop courses appropriate to particular topics, to be used
in classes of 10 or more. But the Diogene project’s system can select
course materials suited to the topic and a single student, something
that would be too time consuming for most teachers. It means students
get exactly the materials they require, and that is relevant to their
level of expertise and the subject they want to learn." July 25, 2005: Turning the concept of search on its head.
By Michelle Johnson. The Boston Globe & Boston.com. "Wouldn't it be
great if your computer could do all of the work for you? If, for
instance, it would anticipate what you need, search for it, then
automatically deliver relevant information. You'd never have to guess
the right keywords or lift a finger to type in the address of a search
engine. Well, that's the idea behind Watson, a tool that turns the
concept of search on its head. Watson, software produced by
Chicago-based Intellext, does the searching for you. It runs in the
background as you work, analyzing your documents and looking for
relevant information. ... The program was spawned by researchers at
Northwestern University, one of them an expert in artificial
intelligence." July 24, 2005: LAPD recruits computer to stop rogue cops.
By Jeremiah Marquez. The Associated Press / available from BusinessWeek
online. "Dogged by scandal, the Los Angeles Police Department is
looking beyond human judgment to technology to identify bad cops. This
month, the agency began using a $35 million computer system that tracks
complaints and other telling data about officers -- then alerts top
supervisors to possible signs of misconduct. ... The system, developed
by Sierra Systems Group and Bearing Point, mines databases of
complaints, pursuits, lawsuits, uses of force and other records to
detect patterns that humans might miss or choose to ignore. In the
past, much of that data existed only on paper, spread across bureaus.
That made it difficult to compile detailed performance profiles of
officers and spot potential abusers. ... Other troubled police
departments, including New Orleans and Miami-Dade County, have turned
to such tracking systems. New Orleans recorded a drop in citizen
complaints, and Miami-Dade saw a decrease in use of force reports in
the first years after systems were implemented, according to a 2001
study by the Justice Department. ... Some rank-and-file officers fear
the tracking system could mistakenly tag hardworking personnel and hurt
their careers. ... Others wonder whether computer algorithms can
analyze something as complex as police behavior." July 24, 2005: Manoa Valley Theatre satire fails to live up to potential.
Play review by John Bergery. Honolulu Star-Bulletin. "Playwright Alan
Ayckbourn probably named the play 'Comic Potential' because the story
is about an android with an unexpected potential for comedy....
[Leslie] Bartels carries this MVT production with her convincing
portrayal of an android soap opera actor whose artificial intelligence
program somehow becomes capable of original thought and an appreciation
of comedy. ... It also poses a thought-provoking question: At what
point would an android be able to say 'no' to a relationship with a
human?" July 24, 2005: Remote, I Want Control.
The Economic Times. "Remotely detecting when someone has fallen, for
instance, is not especially challenging. But detecting a subtle loss of
memory, a deviation from a daily routine, loneliness or fear is another
matter. It means determining people’s habits and when they diverge from
the norm. It means looking at quality of life with a broad point of
view, not just in terms of their physical well, but also measuring
their psychological and social health. Working with several university
departments of psychology and sociology, Accenture has developed
Intelligent Home Services as a research area. It is intended to enable
a new class of assistive technologies. It includes the use of generic
sensors to track activity and artificial intelligence techniques to
learn habits automatically so that deviations can be spotted." July 24, 2005: Stealth: A.I. vs Man
- An elite group of pilots race against time to stop a computerised jet
from triggering a nuclear Armageddon in Stealth. The New Straits Times
Press (Malaysia) / available from Sunday Mail & Malay Mail Online.
"They are the best of the best and they know it. US Navy pilots Henry
Purcell (Jamie Foxx), Kara Wade (Jessica Biel) and Ben Gannon are part
of a close-knit elite division of test pilots flying highly classified
stealth fighter jets referred to as Talons. When their commanding
officer Captain George Cummings (Sam Shepard), introduces the team to
their new 'wingman' --- an artificial-intelligence-based unmanned
combat aerial vehicle nicknamed 'EDI' --- action in the skies takes on
a whole new meaning. War and technology take centre stage in
writer/director Rob Cohen’s action adventure Stealth, but the movie
also explores the deeper issue of technology as a 'child' we have
created and what can happen if that child surpasses us in ability." July 23, 2005: Ear recognition may beat face biometrics.
New Scientist (Issue 2509: page 23). "Ear-shape analysis could be
better than face recognition at automatically identifying people. Mark
Nixon, a biometrics expert at the University of Southampton, UK, has
developed a technique to capture the shape of an ear and represent it
in code. Unlike faces, ears do not change shape over time." July 23, 2005: i, Fighter Jet.
By Brandee J. Tecson. MTV.com. "In a world rife with terrorist attacks,
nuclear threats and the imminent prospect of 'digital warfare,' the
premise behind director Rob Cohen's latest film ['Stealth'] feels part
science fiction, and part ripped-from-the-headlines techno-thriller.
... The AI technology behind these hypersonic fighter jets (dubbed
Extreme Deep Invader, or EDI, in the film) is not merely a Hollywood
concoction: It's being developed today, and [Jessica] Biel, for one,
sees the notion of a droid Army, Navy and Air Force as
not-so-far-fetched. 'This technology is happening for real,' says the
23-year-old actress, 'and that's what's so interesting about this film.
This is stuff the Navy and the military are working on to see if it's
really possible.' ... 'For those who think this [technology] is science
fiction -- it isn't. It is science fact,' director Cohen ('The Fast and
the Furious,' 'XXX') insists. 'These planes are online in Afghanistan
and Iraq today, and they are part of an effort to take human pilots out
of the battle front. The film is a cautionary tale of what could happen
if we take this idea to its logical extreme.' ... [Josh] Lucas notes
that a future of digitally driven warfare, if directed solely by
artificial intelligence, will lack the moral dimension that is
especially crucial in the heat of combat. ... Naval Liaison Lieutenant
Commander Christy Hagen coordinated all interactions between the
production and the Navy, and confirmed that the Navy is already using
UCAVs in its present missions. 'They have become a vital military tool
that can be effectively used to help keep our pilots safe,' she says." July 23, 2005: Firm Pioneers Recommendations Technology.
By Howell Llewellyn. Billboard Magazine (subscription req'd.). "Online
music services have long tried to identify and categorize consumer
tastes in order to make further sales recommendations. Now science may
have found a way to greatly elevate the sophistication of such
interactions. A group of Spanish artificial intelligence researchers
(and music fans) say they have advanced the art of defining consumer
patterns, by applying AI technology to musical tastes. ...
Musicstrands.com VP of marketing and communication Gabriel Aldamiz says
it is the only music recommendations site that offers advice based on
what people really listen to." July 22, 2005: Software learns to recognize spring thaw.
By NASA. North Texas e-News. "Spring thaw in the Northern Hemisphere
was monitored by a new set of eyes this year -- an Earth-orbiting NASA
spacecraft carrying a new version of software trained to recognize and
distinguish snow, ice, and water from space. Using this software, the
Space Technology 6 Autonomous Sciencecraft Experiment autonomously
tracked changes in the cryosphere, the section of Earth that is frozen,
and relayed the information and images back to scientists. ... While
other spacecraft only capture images when they receive explicit
commands to do so, for the last year Earth Observing-1 has been making
its own decisions. Based on general guidelines from scientists, the
spacecraft automatically tracks events such as volcano eruptions,
floods and ice formation. The most recent software upgrade allows the
spacecraft to accurately recognize cryosphere changes such as ice
melting. ... 'This new software is capable of a rudimentary form of
learning, much the way a child learns the names of new objects,' said
Dominic Mazzoni, the JPL computer scientist who developed the software.
... Similar software has been used to distinguish between different
types of clouds in images captured by JPL's Multi-angle Imaging
SpectroRadiometer...." July 22, 2005: Are We There Yet? Hollywood vs. the future. By Michael H. Kleinschrodt. The Times-Picayune & NOLA.com. "The
movies have loved to predict the future ever since director Georges
Méliès shot a rocket out of a cannon in 1914's silent short 'A Trip to
the Moon.' Almost 100 years later, films still struggle to work out the
details of lives yet to be lived. ... 2001: A Space Odyssey (1968) The
plot: An astronaut (Keir Dullea) must match wits with a murderous
supercomputer named HAL. ... I, Robot (2004) The plot: In 2035, a
Chicago police detective (Will Smith) tracks a robot suspected of
murder. The vision: Every household in America has a humanoid robot to
act as maid, cook and errand runner." July 22 - 28, 2005: I Think, Therefore I Am -- Sorta.
The belief system of a virtual mind. Quark Soup column by Margaret
Wertheim. LA Weekly. "Far more than mere cartoons, these virtual people
have each been endowed with a virtual mind complete with its own
internal 'desires' and 'goals.' Technically known as 'agents,' they are
driven by a revolutionary software system known as PsychSim that
enables programmers to simulate the cognitive faculties of human minds.
Dr. Stacy Marsella, a leading agent researcher and one of the primary
architects of PyschSim, declares that agents actually 'think for
themselves.' Indeed, the ultimate goal of agent research is to create
autonomous self-determining minds capable of a full spectrum of human
behavior. A small, dark-haired man with a doctorate in artificial
intelligence, Marsella is a project leader at USC’s Information
Sciences Institute in Marina del Rey, one of the world’s top centers
for agent research. ... Last year, Marsella and his colleague Dr. David
Pynadath developed an agent-based game [Carmen’s Bright Ideas] in which
parents of childhood cancer patients engage in virtual counseling
sessions with a virtual therapist. ... But what does it mean to talk
about a virtual mind? What, indeed, is a mind of any variety? ... Until
very recently, artificial-intelligence researchers believed that
modeling the mind was simply a matter of simulating rational cognition,
an activity that was seen to be epitomized by strategical games such as
chess and go -- but over the past decade, computer scientists have come
to understand that a virtual mind needs a virtual psychology. To
'think' requires not just an ability to carry through a chain of
logical inferences; it also requires a mental environment, or psychic
context, in which such rationalizations can be given meaning. " July 22, 2005: The marriage of spirituality and the machine is a recipe for disaster.
Science and religion are best left to travel on parallel paths. Opinion
by Rachael Kohn. The Sydney Morning Herald. "[T]he desire to see
scientific breakthroughs as opportunities to rethink the quality of our
spiritual life has been with us since the mid-19th century when Mary
Baker Eddy founded the Church of Christian Science. ... It could be
that the urge to recast the spiritual life as applied technology has
its roots in the aspirations of scientists. When the father of
computers, Charles Babbage (1791-1871), invented the analytical engine
in 1856, he attributed spiritual significance to his adding machine,
claiming it was proof of the truth of miracles, including life after
death. When the founder of artificial intelligence, Alan Turing
(1912-54), an atheist, designed machines built to think like humans, he
cheekily proposed a version of karma, in which the machine would be the
final resting place for his soul. There is something fundamentally
transcendent about technology. It is the product of human genius yet it
is premised on the limitations of our species and the perennial desire
to overcome them. The ancient Greeks understood the link between
technology and transcendence. The Promethean urge to steal the sacred
fire...." July 21, 2005: On your marks, get set, code!
Phil O'Sullivan, contributor. CNN. "Computer software code writing may
not be everyone's idea of a competitive sport, but thanks to a type of
contest that is growing in popularity, things may soon change.
U.S.-based company TopCoder runs coding competitions for up-and-coming
software programmers. The contests -- called codejams -- take place
online as well as at venues, attracting up to 60,000 participants for
big competitions, with prize money reaching up to $20,000. ... Yahoo
chief executive Usama Fayyad told CNN that finding the right kind of
future employees was no easy task. He said the code jams gave the
company the chance to look at parts of the world it would not normally
have access to." July 21, 2005: It Gasps, It Yawns, It Even Listens: Furby Is Back, Kilobytes to Spare.
By Andrew Zipern. The New York Times (reistration req'd.). "Remember
Furby? When this furry little electronic toy came out in 1998 it was an
instant hit - more than 40 million were sold worldwide. Now Furby is
back in a new version that has 500 kilobytes of memory, which is six
times what the original had, and uses voice recognition to respond to
its owner. ... If you ask Furby to tell you a joke, it will most likely
deliver a knock-knock zinger." July 21, 2005: New application quickens research.
By Michael Kunzelman. Associated Press / available from The Telegraph
Online. "It would have taken Dr. Scott Weiss years to search by hand
through 2.5 million medical files, looking for patients who had been
diagnosed with asthma. By scanning the files with a new computer
system, it only took his team of Harvard researchers a few days. The
computer’s artificial intelligence sifted through 20 years’ worth of
files for patients at Massachusetts General Hospital, Brigham &
Women’s Hospital and eight other Partners Health Care hospitals. ...
'Being able to screen 90,000 people is not something I would have
anticipated doing in my 28 years as a researcher,' he said. 'It’s
clearly a big jump in efficiency and speed.'" July 21, 2005: Scouse brains will help unlock mystery of Mars.
By Kate Mansey. Daily Post & icLiverpool. "It may sound a little
far-fetched but, when it comes to Liverpool University's latest
venture, you definitely couldn't make it up. Scientists at the academic
institution have begun research for space agency Nasa which wants to
send robots to Mars - complete with a Scouse brain. The American agency
has asked Liverpool researchers to develop software for robots who,
they hope, will be able to think for themselves and carry out
pioneering space travel to the Red Planet - all on their own..
Professor Michael Fisher, the director of Liverpool University's
Verification Laboratory, said: 'Robots would be able to think for
themselves to carry out technical work in space. Autonomy is a major
cost driver for space exploration since human missions require large
earth-based teams for support. Nasa is currently working with us to
develop programs which will make their own decisions." July 21, 2005: Yahoo! Chief Data Officer Dr. Usama Fayyad Chosen as 2005 Fellow by American Association for Artificial Intelligence.
Yahoo! Inc. press release from Business Wire. "'The appointment of Dr.
Usama Fayyad as a Fellow of the American Association for Artificial
Intelligence is a highly deserved recognition of his seminal
contributions to both the theory and practice of artificial
intelligence,' said prof. Tom Mitchell, chairman of the AAAI Awards
Committee and past president of AAAI. 'His research in this area has
produced important machine learning and data mining algorithms that
open up new opportunities for automated, intelligent analysis of very
large data sets. Dr. Fayyad's work both in developing the underlying
technology of artificial intelligence and in using it to impact the
commercial world will have great impact on the lives of individuals in
new ways.' ... In addition to Fayyad, this year's AAAI newly elected
fellows include Raymond J. Mooney, professor of Computer Sciences at
the University of Texas, Austin; Andrew W. Moore, professor of Robotics
and Computer Science at the School of Computer Science, Carnegie Mellon
University; and David E. Smith, planning & scheduling group lead at
the NASA Ames Research Center. ... 'I have been a member of AAAI since
I was a graduate student and published my first major publications in
its conferences, and to be recognized by my peers as a 2005 AAAI Fellow
for the work I have done at Yahoo! and elsewhere is indeed a great
honor,' said Fayyad." July 21, 2005: Robotic modelling reveals ancient hominid stride.
By Will Knight. NewScientist.com. "An ancient human ancestor once
thought to have shuffled its way across the plains of Africa in fact
walked upright much like modern man, a study of robotic models has
revealed. UK researchers built robot-based computer models of
Australopithecus afarensis - a human ancestor that lived more than
three million years ago. ... The researchers then added virtual muscle
to their simulation and used genetic algorithms to 'evolve' the optimal
walking movement for the creature. ... Genetic algorithms employ the
principles of Darwinian evolution to come up with an optimised - or
'evolved' - solution to a problem." July 20, 2005: From Mars to the Med Center.
By Tiffanie Wallace. 13WMAZ.com. "The Medical Center of Central Georgia
has machines, robots and technology to help patients to a speedy
recovery. The newest robot you'll find roaming the hallways is
literally a cleaning machine. It's called the Intellibot. Hospital
Environmental Director Rodney Gause says the Intellibot scrubs,
disinfects and dries thousands of square feet of hospital floors. Gause
says the Intellibot does it faster than people. 'That's the beautiful
thing about this machine it allows us to focus more on patients.' ...
Gause says it uses the same artificial intelligence as NASA's Mars
Rover." July 20, 2005: High-tech show and tell.
By Graeme McRanor. 24 hours Vancouver. "It was a high-tech
show-and-tell at UBC [University of British Columbia] yesterday as some
of Canada's sharpest minds powered up their wares for the official
opening of the Institute for Computing, Information and Cognitive
Systems/ Computer Science (ICICS/CS) addition. On display within the
$40 million, state-of-the-art building was some of UBC's leading
research into animation, artificial intelligence and autonomous
robotics technology." July 19, 2005: Bots now battle humans for poker supremacy.
By Shawn P. Roarke. FOXSports.com. "That threat is the poker bot, a
computer program designed to play nearly statistically flawless poker.
'There are a lot of people out there that have seen the opportunity to
make money out there and have built online poker bots and are being
deceitful,' says Dr. Jonathan Schaeffer, a professor of computer
science at the University of Alberta. And, Schaeffer should know. He
has worked extensively in the past 14 years to develop just such a
poker bot. However, unlike the opportunists out there, Schaeffer's work
has been above-board and out in the open. As the leader of The
University of Alberta's Computer Poker Research Group, Schaeffer has
helped develop two poker bots, dubbed 'Vex Bot' and 'Spar Bot.' Capable
of playing poker at a very high level, but only in head-to-head
scenarios, the bots are used by researchers to test the limits of
artificial intelligence. ... The rapid evolution of these poker bots
was on display last week at Binion's Casino in Las Vegas, where the
first organized public competition between poker programs was held.
Referred to as the World Poker Robot Championships, this competition
pitted six poker programs against each other, playing limit hold 'em
for a $100,000 prize -- put up by Golden Palace. In the end, 'Poker
ProBot,' engineered by 37-year-old Hilton Givens of Lafayette Ind.,
emerged as the victor after five rounds and nearly my 5,000 hands. ...
Not only did Givens earn a cool $100,000, he got the opportunity to
have his program match wits with Laak, one of the game's most
accomplished professionals. ... Laak won the showdown in 399 hands.
Laak also defeated the University of Alberta's Poki X...." July 19, 2005: Unorthodox Chess From an Odd Mind. By Kevin Poulsen. Wired News. "Two dozen programmers from around the world have signed up to compete in Germany next month in the first computer chess tournament devoted to Chess960, a game variant invented by fugitive chess genius Bobby Fischer that's slowly gaining rank among grandmasters. The rules of Chess960 are mostly the same as orthodox chess -- but the setup incorporates something once considered anathema to the game: chance. ... Conventional chess-playing programs, which can calculate moves deep into the future, still rely on a digital version of an opening book -- basically a lookup table dictating the right move for two million or more positions. The random aspect of Chess960, on the other hand, requires original analysis for each move."
>>> Chess, Games & Puzzles, Competitions (@ Resources for Students) July 19, 2005: Germany wins the RoboCup championship in several categories. By Hans-Arthur Marsiske & Craig Morris. heise online. "The finals in the league of four-legged robots was probably one of the most exciting of the tournament. ... But this year's RoboCup is not yet over with the end of this tournament. After all, the purpose of the entire event is to step up research on robotics and artificial intelligence. The participants will thus be meeting at a symposium on the following two days. Here, the Germans also lead the pack with 25 lectures, 17 of which are from the German Research Foundation's program 'cooperating teams of mobile robots in dynamic environments.' All in all, the event was a smashing success. The excellent work that the Japanese organizers did set the standards high for next year's RoboCup championship in Bremen from 14-20 June 2006."
>>> Sports, Hazards & Disasters, Robots, Competitions (@ Resources for Students) July 19, 2005: The Robots are Coming!
Finally Fulfilling Our Childhood Fantasies, Robot Servants and
Companions Begin Arriving. By Jonathan Silverstein. ABC News. "[I]n a
move that will certainly redeem the scientific community, leaps and
bounds are being made in the world of domestic robots. ... Whether you
realize it or not, robots are everywhere. They build the cars that we
drive and the computers we work on, they fight terrorists overseas and
dispose of bombs, placing their own metal frames at risk while humans
watch safely from a distance. Though robots have long had a place in
manufacturing and the military, they've only just begun creeping into
our homes to play maid, gardener and pool boy. ... In a world where
robots have long been more fantasy than fact, it's not hard to
understand why researchers and engineers sometimes reach deep into
their childhood for inspiration. ... Though their help and
companionship may be welcomed by some, at least one question remains:
with researchers developing robots to do our mundane, time-consuming
tasks and chores, what are we going to do with all that extra time?" July 19, 2005: Who are the new computer whizzes?
Not the guy with a pocket protector, but a middle-aged minority woman.
By Sandra Lilley. NBC News & MSNBC.com. "Pop quiz: Which schools
produced the most degrees in computer science in 2001? MIT? Carnegie
Mellon? Georgia Tech? If you guessed any of these, you’re wrong: try
Strayer University and DeVry Institute of Technology. And what kind of
student is most likely to take up computer science at Strayer or DeVry?
If you guessed a young geeky guy with a pocket saver, guess again: try
a 35-year-old African American or Hispanic woman who already has a
full-time job at a company where information technology (IT) skills are
a key to advancement. ... 'We were so blown away by this,' remarked Dr.
Shirley Malcom, director of Education and Human Resources at the
American Association for the Advancement of Science (AAAS), and one of
the authors of the report, 'Preparing Women and Minorities for the IT
Workforce: The Role of Nontraditional Educational Pathways.' The
researchers came up with an interesting -- yet disturbing --
conclusion. While adults, many of them women and minorities, are
realizing they have to go out and obtain degrees in computer science to
advance or just keep up at the workplace, the 'traditional' young
students in four-year colleges are increasingly deciding not to major
in computer science. ... At Strayer, over half the student body is
comprised of women and minorities, and according to McCoy, the number
of Latino students has been rising significantly." July 19, 2005: Gates laments decreasing interest in programming.
By Todd Bishop. Seattle Post-Intelligencer. "Microsoft isn't able to
hire enough computer scientists in the United States to fill its
available positions, Bill Gates said yesterday, citing decreasing
interest in the field and fierce competition for qualified talent.
Gates, speaking to an international audience of computer science
faculty members on the company's Redmond campus, said Microsoft's
inability to meet its employment needs is affecting 'the speed at which
we do things.' The Microsoft chairman said he was perplexed by the
declining enrollment in computer science programs at the nation's
universities. Citing all the advances made possible by computer
science, he questioned why so many people would opt for careers in
something such as physical education instead. 'I mean, are they making
breakthroughs like speech recognition or artificial intelligence?'
Gates asked, grinning. 'I'm dying to see these new games they're
inventing.' ... A recent study by UCLA's Higher Education Research
Institute found a 60 percent decline between 2000 and 2004 in the
number of college freshmen who planned to major in computer science.
But some question whether the scarcity of qualified employees is as
dire as Gates made it sound during yesterday's event." July 18, 2005: Electronic Brain Helps Cut Credit Card Fraud.
By Wendy Kaufman. Radio broadcast of NPR's Morning Edition. Audio
excerpt: "[Renee Montagne, host] On Mondays, our business report
focuses on technology. Today, how an electronic brain is helping to cut
credit card fraud. We have been hearing a lot about identity theft
lately, so it's a bit surprising to learn that credit card fraud is
actually declining. ... [W.K.] Nearly all transactions for Visa,
MasterCard, American Express and others are scrutinized electronically
before they're approved. David Robertson, publisher of the credit
industry's Nilson Report, explains. [D.R.] While it's going through
their system for authorization, it's also being checked against
information about your previous spending. [W.K.] So if you use your
card in Seattle in the morning and someone tries to use the same
account an hour later in New York, the security system will send up a
big red flag. Credit card companies use what is essentially an
electronic brain, aided by a form of artificial intelligence known as
neural networks. The brain keeps track of every purchase you make and
sorts them into patterns and categories and compares your spending
habits to others and to credit card activity linked to fraudsters. Then
it makes predictions about whether a transaction is legitimate or not." July 18, 2005: Robots challenge teens on break
- NASA gives summer class big boost. By Larry Slonaker. The Mercury
News (registration req'd.). "Laura Williams, 16, has an educational
background from early childhood that prepared her well for a summertime
class in robotics she's taking at Homestead High School. ... Summer
robotics was the inspiration of parent Kumar Thiagarajan, whose son is
involved in robotics at Lynbrook High. ... [H]e enlisted the help of
folks at NASA, which agreed to provide guest lecturers and 12 robotics
kits for the class. ... In addition to the 35 area students who signed
up for the class, 170 more -- in other parts of the United States, as
well as Australia, India and other countries -- are taking it online.
The only cost of the class is about $300 for a kit, which NASA covered
for the teams of students at Homestead. The space agency also provided
free kits for another 30 online students, based on need. ... [Steve]
Headley wants the course to supplement the students' mastery of math
and science, but Joseph Hering of NASA has a more specific goal:
'seeding.' Seeding, as in growing students who will go on to get
doctorates in robotics. 'We're not shy about it,' Hering said." July 16, 2005: RoboCoach can help football owners.
Kevin Iole's fantasy sports column. Las Vegas Review-Journal. "When Tom
McDonald began playing fantasy football about 10 years ago, he started
searching for help to confirm his opinions about certain players. ...
He created a program to advise owners on which football players to
draft, when to draft them, who to start, whether or not to accept a
trade and what trades to offer. His Web site, fantasyfootballdraft.com,
isn't heavily advertised or well-known. But the software that powers
the site -- 'artificial intelligence,' as McDonald calls it -- might
appeal to players seeking a knowledgeable second opinion. ... 'We use
the artificial intelligence to basically allow you have someone to
manage your team for you,' McDonald said of RoboCoach, the site feature
that actually makes the recommendations." July 16, 2005 : Roaches get a robot buddy.
From New Scientist (Issue 2508: page 27). "A group of cockroaches have
found a friend in a matchbox-sized robot called Insbot. Developed at
the Swiss Federal Institute of Technology in Lausanne, Insbot has
learned how to mimic cockroaches' behaviour and interact with a colony
of the insects. The device was developed to show how artificial systems
could interact with animals in future mixed societies...." July 15, 2005: "Stealth" plane will enjoy movie spotlight.
By Tim McLaughlin. St. Louis Post-Dispatch & STLtoday.com. "A
full-scale model of Boeing's X-45C - a robotic plane being produced in
St. Louis - is going Hollywood on Sunday at the world premiere of
'Stealth,' a movie about a rogue drone that threatens to touch off a
war after being struck by lightning. ... The trailer to 'Stealth'
suggests that a fighter jet piloted by an onboard artificial
intelligence computer is ready to wreak havoc after the lightning
strike. ... 'It makes the (unmanned combat air vehicle) look like a bad
guy,' [Bill] Barksdale said. But Barksdale has been told by the movie's
executives that a surprise ending is in store." July 15, 2005: Efficient longwalls are just two years away.
Ferret.com.au. "Artificial intelligence is being used to give early
warning of machine faults responsible for millions of dollars of lost
profits annually in the underground mining industry. ... [N]ew software
will predict when a machine is likely to breakdown, and machinery
operators and their supervisors can take preventative measures. 'We can
accurately detect faults up to five minutes before they cause the
longwall to shutdown,' [Dr Daniel] Bongers says. ... The fault
detection system took four years to develop to its current form. It is
a sophisticated computer program based upon neural network technology.
The software analyses data gathered by existing machine sensors,
including those that monitor temperature, voltage and position." July 14, 2005: I, Roommate - The Robot Housekeeper Arrives.
By Mark Allen. The New York Times (registration req'd.). "The fantasy
of a home robot capable of performing household chores is as old as
science fiction itself, but the reality has been slow to arrive. For
all the dazzling robotic feats showcased last month at the World Expo
in Aichi, Japan, an event that included robots that drew portraits and
hit fastballs, a humanoid device that can walk on two legs, or even
maintain balance, is still very much a work in progress. Never mind one
capable of doing household chores. A breakthrough of sorts came in
April, when ZMP Inc., a company based in Tokyo, released Nuvo, a robot
designed to be a helpmate and home companion. (Nuvo sells for about
$6,000.) ... I arranged to live with Nuvo for four days to gauge
whether it is, in fact, the forerunner of a new technology that will
change our lives, as the home computer did, or a passing novelty. Once
the entertainment factor wears thin, do we even want another person
around the house? ..." July 14, 2005: Simulated society may generate virtual culture.
By Will Knight. NewScientist.com news. "Virtual computer characters
more accustomed to battling deranged alien monsters are about to take
part in a unique social experiment. A society of virtual 'agents' -
each with a remarkably realistic personality and the ability to learn
and communicate - is being crafted by scientists from five European
research institutes who hope to gain insights into the way human
societies evolve. The project, known as New and Emergent World models
Through Individual, Evolutionary and Social Learning -- or NEW-TIES --
brings together experts in artificial intelligence, linguistics,
computer science and sociology. It is backed by a consortium consisting
of the University of Surrey and Napier University in the UK, Tilberg
and Vrije Universities in the Netherlands and Eötvös Loránd University
in Hungary. The experiment will see about 1000 agents live together in
a simulated world hosted on a network of 50 computers based at the
various institutions involved. Each agent will be capable of various
simple tasks, like.... Though simple interaction, the researchers hope
to watch these characters create their very own society from scratch." July 13, 2005: Video games not necessarily turning kids' brains to mush.
Kevin Maney's Wednesday Technology column. USA Today. "Video games
might be about the best thing your kids can do to ensure their future
success. Better, even, than reading. At least that's what two books
(ironically enough) and a growing chunk of conventional wisdom are
saying. Yes. Right. If you want your offspring to pay your Florida
condo bills when you retire, better start telling them to put down that
stupid Faulkner novel and get back to Halo 2. Which feels a lot like
the moment in Sleeper when Woody Allen finds out that in
2173, cream pies and hot fudge are health foods. ... 'With most video
games, at every point you have to make decisions,' [author Steven]
Johnson says. 'You have to think about patterns and long-term goals and
resources, and then you make decisions and get feedback from the game,
and use that to adjust your decisions.' Which is exactly what a Silicon
Valley entrepreneur does every day on his or her way to becoming a
multibillionaire. ... Isn't the violence bad in video games? ... [T]he
authors are challenging the belief that books are automatically better
than video games. Johnson writes a funny bit about what critics would
say if video games had been around for 300 years and books were just
invented. The send-up calls books 'tragically isolating' and says
libraries 'are a frightening sight: dozens of young children, normally
so vivacious and socially interactive, sitting alone in cubicles,
reading silently, oblivious to their peers.'" July 13, 2005: CCTV footage shows London suicide bombers.
By Will Knight. NewScientist.com news. "Surveillance cameras provided a
vital breakthrough in the hunt for those responsible for the four bomb
blasts that killed at least 52 people in London, UK, on 7 July. ... The
breakthrough came as police scoured thousands of hours of CCTV footage.
... 'They must have been very lucky,' says Graeme Jones, an expert in
video surveillance at Kingston University, UK. 'We thought it would
take them a very long time.' Image recognition software can sometimes
help identify a person in a video clip, but Jones says this only works
when the footage is good quality, and would not work with CCTV imagery." July 13, 2005: Zippy agents going for brokers.
By Stephen Pritchard. FT.com / FT-IT review. "Researchers at HP’s
European labs in Bristol, England have found that international
financial institutions are increasingly showing interest in their work
on automated trading agents - despite the fact that the agents were not
originally developed for financial markets. HP Labs’ complex adaptive
systems group first started working on trading algorithms in the
mid-1990s. But they were originally developed to help large companies
allocate computing resources in data centres. ... The Zip algorithm
works by calculating the best trading strategy for continuous double
auctions (CDAs), the trading basis of most financial markets. ... Zip
traders have the ability to 'learn' from their actions, using simple
machine learning rules. This function allows the trading algorithms to
improve their own behaviour. As a result, Zip algorithms succeed in
trading where zero intelligence algorithms fail." July 13, 2005: Algorithms take a back seat as the machine learns to thrive in the age of uncertainty.
By John Kavanagh. ComputerWeekly.com. "New approaches to machine
learning have moved away from trying to program complex tasks that
humans take for granted, opening up the field to a huge range of
applications, according to Christopher Bishop, assistant director of
Microsoft Research Cambridge. Presenting the 2005 BCS Lovelace Lecture,
Bishop said, 'Computers are great at doing many big calculations a
second, but getting them to read handwriting, for example, is a big
challenge. It is impossible to write an algorithm for recognising
handwriting; many have tried but all have failed. There are too many
differences even in the writing of one person to be able to write a set
of rules or algorithm. This is one of a whole range of problems in
pattern recognition, which people are very good at, but which has been
very difficult to get computers to solve. This is one aim of machine
learning.' ... 'A key issue in machine learning is uncertainty. We are
dealing with situations which are very variable or where there is a lot
of noise in the signal. We are used to dealing with uncertainty in
everyday life and we have to deal with it in computing too.' Recent
approaches to machine learning focused on three key developments,
Bishop said. The first is the development of work of an 18th century
clergyman and mathematician, Thomas Bayes...." July 13, 2005: Can "pokerbots" beat humans?
By Caroline Hsu. USNews.com. "[Brian] Edwards, 29, is one of a handful
of engineers and programmers around the world who have responded to the
online poker craze by creating robots. These bots log onto virtual
poker tables masquerading as human players and play hand after hand,
winning real money for their creators. ... [T]his week, at the same
time that the human World Series of Poker escalates to its
well-publicized finale, the world's top programmers will come out of
the closet, unleashing their poker-playing robots on one another in a
72-hour robot poker series called the Man Versus Machine Poker
Championship. ... [P]okerbots are a threat to average human players
because they can master a perfect mathematical approach to the game.
And the artificial intelligence of these nascent poker robots may
herald a big change in the way poker is played. Already, for example,
backgammon-playing programs have developed strategies that permanently
changed the way humans played the game." July 13, 2005: Artificial intelligence has invaded the medical world, serving in roles from scrub nurse to doctor stand-in.
By Delthia Ricks. SunSentinel.com. "Meet Penelope, the new scrub nurse
at New York Presbyterian Hospital in Manhattan: a robot with a job that
in many hospitals is held by humans with college degrees. Penelope is
not just any old robot, but one blessed with artificial intelligence,
an ability to 'see' and the capacity to 'hear.' Her human colleagues
call her a star employee. 'She's not here to replace a nurse. She's
here to free up a nurse, to let nurses spend more time with the
patients,' said registered nurse Doreen Taliaferro, who herself has
worked in the scrub role at New York Presbyterian. Taliaferro said she
is not the least bit threatened by Penelope's presence. 'There is far
more important work for human nurses to perform,' she said. ... The
robot's artificial intelligence enables it to be smarter than the
average computer. ... Through highly sophisticated programming,
Penelope is capable of reasoning and making choices. ... [Penelope's
inventor, Dr. Michael] Treat confesses to a lifelong fascination with
robots, dating back to the late 1950s when, as a child, he thought the
small, battery-powered Robby the Robot was the coolest - although a tad
unsophisticated and a bit clumsy. ... 'There are scads of innovative
things going on in this field now. I can see robots that help kids
learn in school. Robots as personal companions. More robots in
hospitals. We're at the very beginning, and the future looks very
bright.'" July 13, 2005: Computer scientists focus on developing programs that can learn game rules.
By Kendall Madden. Stanford Report. "From mahjong to Monopoly, bridge
to Bingo, Sorry to Scrabble -- games are serious fun. And with their
diverse rules, they're also the perfect tools for exploring concepts in
artificial intelligence (AI) and new approaches to programming, say
Stanford computer scientists. 'Programs that think better should be
able to win more games,' wrote Michael Genesereth, computer science
professor with the Stanford Logic Group, and Nathaniel Love, a computer
science doctoral student, in an article on general game playing (GGP)
to be published in the summer 2005 issue of AI Magazine. The
concept of general game playing is 'drastically different,' Genesereth
said, from the computer programming done in the past to create programs
like IBM's Deep Blue, which beat world chess champion Gary Kasparov in
1997. ... General game playing requires that the computer be able to
learn and understand rules, something that Deep Blue cannot do. ...
Programs designed for general game playing exemplify a malleable and
comprehensive type of system that harkens back to the early days of
computer science theory, said Genesereth. When the idea of computers
was first being developed in the 1950s, early programmers envisioned
machines capable of synthesizing an array of different inputs to reach
an independent decision, said Genesereth. The idea was for computers to
be much more 'autonomous' than they currently are. It soon became clear
that a system capable of synthesis would be much more complicated to
design than one dependent on individual programs with specific
functions, Genesereth said. ... One of Genesereth's favorite games to
illustrate the differences between human intelligence and computer
intelligence is called 'Hodge-podge.' The game is really three separate
games all running at the same time: chess, checkers and tic-tac-toe.
... To encourage more work on GGP in the AI community, the Stanford
group hosted a GGP competition at this year's American Association for
Artificial Intelligence conference in Pittsburgh, Pa., July 9-13." July 13, 2005: Professor gives humanoids even odds to beat human squad in 2050 match.
The Asahi Shimbun. "Computers can now beat grand masters at chess, but
could they beat Brazil at soccer? Minoru Asada, president of the
RoboCup Federation, puts the odds of a robot squad beating a human side
by 2050 at fifty-fifty. The Osaka University professor makes his
prediction based on the rapid progress entrants in the annual RoboCup
event have made over its eight-year existence." July 13 / 20, 2005: TRN's Top 10 Stories.
Technology Research News. "The first half of 2005 was an exciting time
for science and technology. TRN's top 10 picks encompass a wide range
of technologies, from robotics to tissue engineering to natural
language understanding. ... Making machines to do the dirty work:
Computer vision, natural language processing and humanoid robotics are
all about making machines more like people with the goal of handing off
tedious, dangerous and dirty jobs to machines. ... Computer Vision:
Advances in computer vision and image processing enable a pair of
different areas: making machines that see as well as humans do, and
making machines that see in ways humans can't. ... Another advance
gives computers the relatively simple ability -- for humans -- to
glance at a desk top and recognize the printed documents lying on it.
... Humanoid Robotics: Humanoid robotics is one of
the most ambitious fields in technology research because it involves
replicating human abilities to see, hear, walk and grasp objects --
abilities that evolved over millions of years. Most of this work
involves complicated science and tricky engineering. ... Self-Assembly:
..Related to the notion of self-assembly are machines that reproduce,
reconfigure and repair themselves. In a significant milestone,
researchers developed simple modular robots that reproduce themselves.
... Natural Language Processing: Natural language
processing research encompasses the long-term goal of giving computers
the ability to understand language and shorter-term projects aimed at
building tools that interpret and/or generate natural language for
specific tasks. One area of atoms research focuses on converting
natural language to computer code in order to allow nonprogrammers to
write software." July 13, 2005: Science non-fiction.
By Allison M. Heinrichs. Pittsburgh Tribune - Review and
PittsburghLIVE.com. "Grace was one of 19 robots participating in the
conference's 14th annual Mobile Robot Competition and Exhibition. Her
job was to entertain the crowd and allow her Carnegie Mellon University
team of creators to test how she uses social interactions, rather than
sight and sound, to achieve a task -- in this case, finding a team
member in a pink hat. ... Across from Grace, an android version of the
late science-fiction writer Philip K. Dick sat in a chair candidly
chatting about his novels and personal habits. A true
conversationalist, he made eye contact and punctuated his remarks with
smiles and scowls on his realistic, three-dimensional face -- sculpted
by David Hanson, founder of Texas-based Hanson Robotics Inc. ...
Nearby, several robots rolled through a section of a hallway, seeking
bright balls and stuffed animals as part of a scavenger hunt. The
robots had to make their own decisions about how to locate and retrieve
the objects using artificial intelligence: No remote controls could be
involved, said Paul Rybski, a CMU post-doctoral fellow and co-chairman
of the competition." July 12, 2005: Poker-Playing Robots Battle For $100,000 Pot.
By Larry Greenemeier. InformationWeek. "When the first hand was dealt
Tuesday at the World Series of Poker Robots, the stakes were higher
than merely the $100,000 pot that goes to the winning computer
programmer. The tournament could shed light on one of the most
challenging aspects of artificial intelligence: getting computers to
solve problems when they're given incomplete, even misleading,
information. ... Unlike chess, which [Kurt] Lange calls, 'the perfect
information game,' poker is a 'misinformation' game. "It's a whole new
challenge and way of thinking for the computer," he says. 'You have to
find your way through the woods using bad information.' Poker also
introduces luck as a key factor that levels the playing field. 'The
poker problem is turning out to be very vexing,' says Jonathan
Schaeffer, a computer-science professor at Canada's University of
Alberta and a researcher at the school's Computer Poker Research Group.
'Chess was very easy for IBM's Deep Blue in the sense that you
discovered there was an alpha-beta algorithm for playing chess. If you
threw enough horsepower behind it, you could beat a human. The problem
with poker, or any domain where you're working with unknown
information, is that there's no one way to do it.' ... The success of
poker programs such as those created by Poker Academy, the Computer
Poker Research Group, and the six international entrants in this week's
computer-poker tournament could extend into areas with great business,
political, and even military implications, Schaeffer says." July 12, 2005: Artificial intelligence experts bring gaming to a new level in Pittsburgh.
By Byron Spice. Pittsburgh Post-Gazette. "Artificial intelligence
researchers from around the world have come to Pittsburgh this week to
play Chinese checkers. They've also been playing -- or, actually,
having computers play -- a version of the board game Othello called
Nothello, where the goal is to lose, not gain, as many chips as
possible. And they've had computers playing other games you've never
played and, more importantly, that the computers have never played.
That was the whole point of the first General Game Playing Competition
-- to design a computer program smart enough to play any previously
unknown game when given only the rules. The contest at the American
Association for Artificial Intelligence meeting concluded yesterday,
with Jim Clune of UCLA beating David Kaiser of Florida International
University in a game called 'Racetrack Corridor' to win the $10,000
prize. More than 1,000 scientists are attending this week's AI meeting,
which concludes tomorrow at the Westin Convention Center. Playing
games, such as chess, has served as a test of a computer's ability to
mimic the thinking of a human ever since the field of artificial
intelligence was invented almost 50 years ago." July 11, 2005: Five questions - Jason Kadarusman.
Interview by Jonathan Sidener. The San Diego Union-Tribune &
SignOnSanDiego.com. "Jason Kadarusman is a co-founder of the
Intelligent Systems Society (www.IntelligentSys.org), an organization
being set up to promote the study of robots and other intelligent
systems. Kadarusman and co-founder Anuj Sehgal studied computer science
and built robots as undergraduates at Brigham Young University-Hawaii.
The two are seeking volunteers to serve on the group's board of
directors as part of obtaining nonprofit status. [Q:] What is the
Intelligent Systems Society? [A:] It's an organization to help students
in high school, university or any level to gain experience with
robotics, through workshops, training and competitions. There are
national groups doing this, but we thought it would be cool to have
this on a local level. We could have something for students here, so
they wouldn't have to go somewhere else for workshops and competitions.
... [Q:] When did you become interested in robots? [A:] ... We were
mostly working with software, not really getting our hands dirty, when
we heard about a competition sponsored by The Association for Unmanned
Vehicle Systems International." July 11, 2005: 'Hard fun' yields lessons on nature of intelligence.
By Chappell Brown. EE Times Online. "The RoBallet project run by MIT's
Future of Learning Group doesn't look or sound like hard research: Nine
children, dressed in sweats fitted with flexible sensor strips, stomp
on pressure sensors to trigger changes in the ambient lighting and
sound. The performances are choreographed by a professional ballet
dancer in collaboration with the kids. The idea is to give students the
experience of controlling technology to realize the stuff of
imagination. Other projects use software, robotics and sensors as tools
with which children can design environmental exploration projects, such
as water-quality studies. It's what Future of Learning co-director
David Cavallo calls 'hard fun' -- creative yet disciplined and
purposeful uses for technology. ... EE Times: What was your first
encounter with computers and digital technology, and how did it
influence your intellectual development? David Cavallo: The first was
in the '60s, when I was in high school. I grew up in Cleveland, and our
math class had a connection to Case Western Reserve. We were able to do
some work, things around Fortran, to think about math and computers. I
thought programming was just a blast, a different way of thinking about
problems. That led to thinking about how you could use computers for
learning -- first thinking about artificial intelligence and
intelligent tutoring systems. A professor at Rutgers, Ken Kaplan,
introduced me to Logo [a programming environment widely used as a
classroom tool], and that's when my interest really took off. ... EET:
The computer and AI have been compared to the mind in some ways, but
they are also very different from how the mind works. Is the computer
the appropriate instrument for that type of work? Cavallo: What's
really been rich in AI, what's really rich in the computer and what has
helped us to understand minds better was trying to build models of
minds. ... EET: What would you say is a seminal idea that has come out
of this that was not known before? Cavallo: ... If you go back 50
years, the view of what developed minds did was mostly limited to just
planning, reasoning, logic. We now realize the richness of thought ---
that there are many ways of thinking. For example, [MIT's Marvin]
Minsky is doing work on common-sense reasoning. [Earlier], people put
so much work into building expert systems, and then we discovered that
[building an expert knowledge base] was much easier to do than thinking
about how you could cross the street safely, which a 3-year-old could
kind of figure out. Intelligence is really mixed; there are tons of
stuff going on that work together, and we learn from it [all]. What
we've tried to do on the computer has helped break the more-restricted
view of what intelligence really is. ... EET: So what is the future of
learning? ... " July 11, 2005: Improved process of drying lumber may save millions.
Penn State Live. "Watching lumber dry may be as boring as watching
paint dry, but soon, the amount of time needed to dry a piece of wood
might decrease dramatically, according to a Penn State forest resources
expert. Charles Ray, assistant professor of forest resources, devised a
process potentially to decrease the amount of time it takes to dry wood
products, by combining traditional drying techniques with more modern
ones. This process lowers the amount of time needed to dry lumber. 'A
computer would essentially read the environment in the kiln for this to
work,' said the Penn State researcher, who has published a paper on the
process in the July issue of Wood and Fibers Science. Ray's proposed
drying process requires the creation of an artificial intelligence
program that analyzes the environment inside a wood drying kiln. The
program monitors the kiln and attempts to predict future conditions of
the wood and kiln environment and compensates in order to minimize
deviation from optimal drying conditions. ... The AI program will
decrease the amount of energy consumed in the drying process and the
number of defects in the lumber. By using Ray's modified drying
process, wood producers can reduce the amount of imperfections in the
finished product, as well as save millions on energy costs." July 11, 2005: Google is searching for direction in today's changing industry.
By Francine Brevetti. Inside Bay Area. "If Burton Group's [Mike]
Neuenschwander is correct, this discussion may be moot anyway.
"Reliance on Google is about to change. Google is good at locating
things we already know about. But most people want to know or find
things we don't know about, and this is the area of semantics. Google
and many other folks are looking at this area as in artificial
intelligence and the creation of bots (software robots that may
completely revamp search technology)." July 11, 2005: Sen. Clinton sounds off on Iraq, but not 2008 ambitions.
By John Colson. The Aspen Times. "[New York Sen. Hillary] Clinton was
speaking on the same stage that Bill Clinton had occupied two days
earlier as part of the Aspen Institute's Aspen Ideas Festival. ... She
noted that America has been on the crest of previous waves of progress,
from the Industrial Revolution of the 19th century to the explosion of
personal computers and creation of the Internet in the 20th century.
But the pace of change is accelerating, she said, and there is no
telling what the 'steam engine and the computer chip of this century
will be.' One example of the next wave, Clinton said, is
nanotechnology, the science of miniaturizing computers to the point
where they are scarcely larger than a single cell. Clinton said she has
been a sponsor of legislation supporting such research, but pointed out
that other nations also are working along similar lines. An example of
breakthroughs in artificial intelligence, she said, is ongoing research
to develop silicon retinas - implants that could allow blind people to
see or give the gift of sight to a robot. And, she said, the
International Space Station is to soon be run by a voice activated
computer named 'Clarissa,' much like 'Hal' the computer in the seminal
science fiction film '2001: A Space Odyssey.'" July 11, 2005: Research on the brain was always in the back of his head.
By Janet Rae-Dupree. Silicon Valley/San Jose Business Journal (from the
July 8, 2005 print edition). " The world may believe the PalmPilot is
Jeff Hawkins' greatest achievement, but Mr. Hawkins says that won't
always be the case. The work he's doing now, he promises, soon will
overshadow the PalmPilot legacy. In fact, creating the PalmPilot was in
some ways simply a means for funding his passion for brain research.
That passion ignited in 1979 when, as a Cornell grad with an electrical
engineering degree, Mr. Hawkins picked up a special issue of Scientific
American focused entirely on the human brain. ... Mr. Hawkins decided
to devote himself to figuring out how the brain actually works so that
he could eventually build an artificial one. He didn't want to work in
artificial intelligence, an endeavor intended to make existing computer
architectures perform in more human ways. Instead, he says, he wanted
to create 'real intelligence,' a wholly new kind of computer that does
its work in the same way a human brain does. ... The basic theory is
simple: The human brain, more specifically the high-functioning
neocortex, detects familiar patterns that allow it to predict what will
happen next in the world around it. Teach a computer to do the same
thing, he believes, and we can build the first truly intelligent
machines." July 10, 2005: Software highlights text.
Column by Paul Gilster. newsobserver.com. "Just how far do we want to
go in turning daily human judgments over to computers? The subject
comes up because there is a new proposal that goes beyond getting us to
write better. This one would help us read better. It comes from the
fabled Xerox PARC (Palo Alto Research Center), and thus has clout,
since PARC is where so many early innovations in computer technology
became reality. ... The new PARC technology, bearing the odd name
'ScentHighlights,' is designed to save you time while avoiding hard
copy altogether. It's based on artificial intelligence and could be
thought of as a yellow highlighter with smarts. ... I look askance at
nothing that comes out of Xerox PARC, and do think that for research
purposes such software may be useful. But assume something like this
built into future computers for daily reading and you are looking at a
problem. We are training people to stop exercising their own skills of
discernment and judgment and to turn these over to a digital surrogate
that cannot perform as well." July 10, 2005: It's Man vs. Machine Again, and Man Comes Out Limping.
By Robert Byrne. The New York Times (registration req'd.). "Hydra, an
extraordinarily powerful chess computer that resides in Abu Dhabi but
was assembled by an international crew, mostly from Western Europe,
lived up to its advance billing by slaughtering Michael Adams 5½ to ½
in their six-game match at the Wembley Conference Centre in London,
held from June 21 to 27. The $150,000 prize went to Hydra." July 10, 2005: High-schoolers match wits and robots.
Jupiter students on winning team in competition. By Nicole T. Lesson.
South Florida Sun-Sentinel.com. "It took six weeks, hundreds of parts
and more than 250 hours to design and build a robot, and just minutes
to take the top metallic honor Saturday at an off-season robotic
competition for high-schoolers. Bragging rights went to the red team
made up of three schools, Atlantic Technical Center and Magnet High
School in Coconut Creek, Jupiter High School and St. Cloud High School,
which annihilated the blue team in two out of three final rounds
outside the Museum of Discovery and Science. ... The two-day
competition was sponsored by For Inspiration and Recognition of Science
and Technology or FIRST Robotics, a multinational, nonprofit
organization that promotes science and technology." July 9, 2005: Webcrawling program completes crossword puzzles.
New Scientist (Issue 2507; page 23). "Called WebCrow, the program
rephrases clues to make them Google-friendly, runs a search and then
mines the results pages for possible solutions. ... WebCrow will be
unveiled at the American Association for Artificial Intelligence
conference on 9 July." July 9, 2005: AI marks 25 years of growth.
By Jennifer Bails. Pittsburgh Tribune - Review &
PittsburghLive.com. "Machines still aren't smart enough to do just
about anything a person can, but artificial intelligence -- or AI --
researchers have made tremendous progress in the past few decades. More
than 1,000 researchers, technologists and analysts are gathering here
starting today for the 20th National Artificial Intelligence Conference
to learn about the latest trends in AI science and technology. The
five-day national conference ... is sponsored by the California-based
American Association for Artificial Intelligence, which is celebrating
its 25th anniversary this year. 'It's very important to have the AAAI
conference in Pittsburgh on this occasion because two of the founders
of AI worked at (Carnegie Mellon University),' said conference program
co-chair Manuela Veloso, a professor of computer science at CMU. Veloso
was referring to Allen Newell and Herbert Simon, who invented the first
'thinking machine' and launched the field that would become known as
artificial intelligence at Carnegie Tech in the mid-1950s. ... Robots
aren't serving us breakfast in our homes yet, but artificial
intelligence has emerged as a quiet, but significant force in our
lives, said Tom Mitchell, artificial intelligence expert and director
of the Center for Automated Learning at Discovery at Carnegie Mellon
University. 'We still aren't at the point of having systems that can
behave as intelligently as you and me,' Mitchell said. 'But we're a lot
further along in terms of building computers to do useful tasks in
perception, natural language processing, and planning and scheduling.'" July 8, 2005: Robots paint, do origami in Venice.
ANSA.it. "Robots paint and do origami in the world's latest showcase on
robotic advances here in Venice. ... 'Robots are a really good symbol
of the shifting line between science and science fiction,' said
Tuttimedia chief Giovanni Giovannini . 'Science is continually throwing
up scenarios that previously seemed to belong to the realm of science
fiction.' Roundtables here will examine relations between robots and
society, their potential fields of application, the
multi-billion-dollar business they are generating, the attractions of
artificial intelligence and the ethics of robots...." July 7, 2005: Home Application Robots to Debut in 2008.
By Kim Tae-gyu. The Korea Times. "Smart home robots will be a part of
our lives in a couple of years, according to Chonnam National
University professor Park Jong-oh. ... Up until now, home robots have
been used to clean homes or entertain people. But Park’s team plans to
add various robotic capabilities, such as movement and intelligence, to
conventional home appliances." July 7, 2005: The leader of the robot pack.
By Michael Kanellos. CNET News.com. "Call it the summer job of fate.
While a student at MIT, Colin Angle passed by a lab managed by
professor Rodney Brooks. Brooks picked Angle to help him on a summer
robotics project. The end result, unfurled in 1990, was a crab-like
walking robot called Genghis. The project helped Brooks get tenure and
Angle into grad school. But rather than go to grad school, Angle
started a company with Brooks. They later linked up with Helen Grenier,
and their efforts became iRobot, one of the early standouts in what
appears to be a growing market for autonomous robots. The company has
shipped 1.2 million Roombas, a robotic vacuum cleaner that sells for
around $300. iRobot has also created a military robot called the
PackBot and is crafting a reconnaissance vehicle with mower king John
Deere. Later this year, Scooba, a robotic mopper, will hit the market.
Angle, the company's CEO, met recently with News.com to demonstrate the
next version of the Roomba and talk about the future of the robotics
market. Q. When you talked (to News.com) a year ago,
robotics were still something of an oddity. Now there seems to be a lot
more enthusiasm. Is the market taking off? Angle: I think it's still young as an industry...." July 7, 2005: Comparing Baduk and Chess.
By Nam Chi-hyung. The Korea Times. "For more than 2,500 years, Baduk
has meant so much more than just a game to many people; it is regarded
as an art, science and even a pedagogy in Korea, China and Japan, and
has spread to the western world. Now, it offers not only entertainment
and the thrill of competition, but it also provides a useful tool for
studying human mental faculties and artificial intelligence. Baduk is
often compared with Chess, which is also a popular ancient game. ...
[I]n Baduk, the ultimate goal of securing the world as one’s own is
achieved through competition, rather than by the destruction of the
opponent." July 6, 2005: Video robots redefine 'TV doctor'
- Machines let physicians make rounds from a distance. The Washington
Post / available from MSNBC.com. " ... Robots are turning up in more
medical roles. Some help surgeons perform procedures, especially those
requiring extreme precision. Others ferry supplies and equipment around
hospitals and even dispense medication. Pittsburgh researchers are
testing the Nursebot to lead nursing home residents to physical therapy
sessions and remind them to take their medicine. GeckoSystems Inc. of
Conyers, Ga., plans to soon begin marketing its CareBot to help nurses,
doctors and relatives monitor and care for the elderly at home. ...
Many experts speculate that, in time, robots will diagnose cases, and
patients will consult with doctors via futuristic versions of the
BlackBerry that will automatically transmit medical records and
real-time data, such as blood pressure readings. 'I think we'll get to
the point in the future where the use of robots and robotics and
computer-aided diagnosis and treatment will transform the delivery of
medical care,' [Jonathan D.] Linkous said. 'We're not there yet, but
we're going down that path very rapidly.'" July 6, 2005: Poker playing robots? Surely not.
Beware! There's a new player in town - and he's got a mean poker face.
By Terry Kirby. The Independent Online Edition. "They don't wear
eyeshades or smoke cigars, and their capacity to bluff is somewhat
limited. But a new breed of robotic poker player is sending a shiver of
fear through the world of the green baize table. ... Welcome to the
strange world of the poker 'bot' - bot being short for robot. But what
we are talking about here are not supercomputers like Deep Blue, the
IBM creation that trounced chess genius Garry Kasparov in 1997, but
pirate computer programs, created in secret by players determined to
challenge the new hegemony of the online gaming houses, where bots are
outlawed.... [Brian 'Catfish' Edwards and Roger Gabriel] are among six
bot operators who have been invited to compete in the first World
Series of Poker Robots (WSOPR), which takes place in Las Vegas,
starting on 12 July, an event that will be entirely machine vs machine.
All software designers or artificial intelligence experts, they have
been tempted away from their computer screens by the lure of a $100,000
(£54,0000) first prize and the chance for the winner to challenge, Deep
Blue style, the winner of the World Poker Series, which is taking place
at the same time.'' July 5, 2005: Dancing and driving hard in software.
By Stuart Kennedy and Clive Mathieson. Australian IT section in The
Australian. "In a wide-ranging interview in Sydney last week,
[Microsoft CEO, Steve] Ballmer calmly but enthusiastically navigated
his way through all things Microsoft. ... [Q]: What do you see as the
main disruptive technologies coming on to the radar screen in the next
10 years? [A]: ... Secondly, I think a natural language user interface
will be a big change. Today, you can't say to a PC: 'send my wife an
email that says go get milk' and then it goes and opens the right
programs and writes the right stuff. A layer of software intelligence
with natural language understanding stands in the way. Natural language
is hard. It's an artificial intelligence problem." July 5, 2005: Robert Milne (July 13, 1956 - June 5, 2005): Mountain-climbing entrepreneur who set new limits in artificial intelligence and summit-bagging. Times Online. "Rob Milne earned international respect for his innovative work in adapting artificial intelligence (AI) as a practical aid to industry and in bridging the gap between the research laboratory and the factory floor. The company he founded at Livingston near Edinburgh, at the heart of the 'Silicon Glen', reversed the initials AI to create Intelligent Applications. The projects and software it produced won many awards for innovation and excellence. Milne’s devotion to computer technology was matched by a love of mountains and the physical achievement of reaching the highest summits. He was within 1,200ft of the top of Everest, and of joining an elite group of mountaineers who have climbed the highest summits on seven continents, when he died from a heart attack. ... The expedition he joined at Everest was delayed by severe weather on the mountain where Milne, with typical enthusiasm, was carrying out field trials of an AI system providing monitoring support to climbers and explorers in an extreme environment."
>>> Tributes; also see these related articles July 4, 2005: Virtual conference to eye IT's role in manufacturing.
By Chappell Brown. EETimes.com. "Artificial intelligence and other
'soft' technologies will be a central theme of the conference, hosted
by the European Union-financed Network of Excellence for Innovative
Production Machines and Systems. ... An example of how artificial
intelligence can transform design comes from a project at the
Department of Mechanical Engineering and Aeronautics at the University
of Patras (Greece). Two researchers there will present an innovative
approach to parametric design that employs both genetic algorithms and
fuzzy neural networks to help engineers find optimal solutions to
design problems. ... AI is set to transform other important aspects of
manufacturing as well, from decision support systems to scheduling to
building more nimble manufacturing setups that can quickly swap out one
project and take on another. Innovative Web-based control systems for
remote robotic arms or for guiding autonomous robots also are in the
works." July 4, 2005: Gaming companies discover degrees of learning.
New crop of hopeful game programmers now learn skill at college. By
Victor Godinez. Dallas Morning News / available from Ohio.com. "The
industry that once relied on self-taught tinkerers is growing up, and
SMU is among the universities rushing to prepare the next generation of
gaming professionals. [Brian]Harris is a student in SMU's Guildhall,
which offers an 18-month certificate program in the art and science of
video game development. ... [B]udgets for blockbuster titles are now
$10 million to $20 million, and development teams of programmers,
designers, artists, animators, musicians and artificial intelligence
experts often number 100 or more. 'Because games are getting much more
complex and teams are growing, it's becoming more of a structured
discipline,' said Tim Willits, co-owner of id Software and lead
designer at the company." July 3, 2005: Hurtling toward a brave new world.
Book review by Lynn Yarris. The Mercury News. "Distinguishing fact from
fantasy when it comes to the augmentation of human abilities is
becoming increasingly difficult. What was science fiction at the end of
the last century is making headlines in this one. A preview of what's
in store is now available in one of the most provocative, entertaining
and, yes, frightening science books in years. 'We are at an inflection
point in history,' writes Joel Garreau. 'Four interrelated,
intertwining technologies are cranking up to modify human nature. Call
them the GRIN technologies -- the genetic, robotic, information and
nano processes. These four advances are intermingling and feeding on
one another, and they are collectively creating a curve of change
unlike anything we humans have ever seen.' Garreau, a reporter and
editor at the Washington Post, is a solid researcher with a fine sense
of storytelling. In 'Radical Evolution,' he relies heavily on
interviews with an engaging array of experts in the various GRIN
technologies. ... Garreau lays out three scenarios for what might
unfold over the next 25 years." July 3, 2005: Harvard project to scan millions of medical files.
By Gareth Cook. The Boston Globe and Boston.com. "Harvard scientists
are building a powerful computer system that will use artificial
intelligence to scan the private medical files of 2.5 million people at
local hospitals, as part of a government-funded effort to find the
genetic roots of asthma and other diseases. The $20 million project --
which would probe more deeply and more quickly into medical records
than human researchers are capable of -- is designed to find links
between patients' DNA and illnesses. Although the effort could raise
concerns about privacy, researchers say the new program, called 'I2B2'
(for 'Informatics for Integrating Biology and the Bedside') would
respect the strict guidelines set out in federal and state laws, and
could be a powerful tool for many kinds of research. ... For example,
the computer will use a technique called 'natural language processing'
to determine whether a patient is a smoker, according to Dr. Shawn
Murphy, an assistant professor of neurology at Harvard Medical School.
The computer, he said, is being programmed to seek out many phrases --
such as 'smoker' or 'no bad habits' -- and then weigh them, in their
context, to come to a conclusion. ... [A]n early test of one of the
artificial intelligence techniques found that the computer was able to
deduce the main reason for a hospitalization almost as accurately as a
doctor, missing only a few times out of 200 case files, [Dr. Scott]
Weiss said. July 2, 2005: Benilde-St. Margaret's eyes RoboCup title.
By Patrice Relerford. Star Tribune. "Decades from now, when fire
departments around the world use robots to locate victims trapped in
collapsed buildings, 15 high school students from Benilde-St.
Margaret's in St. Louis Park can remember the part they played. They
helped develop early versions of the life-saving machines. But they
won't have to wait that long to make their mark. Next week they will
head to Osaka, Japan, where they will be the only high school team
competing in the RoboCup world championship. They'll put the four
robots they've developed up against those from 25 teams from 10
countries." July 2, 2005: Robert D. Leighty, 75; Pioneer in Aerial Mapping.
By Joe Holley. Washington Post (page B07). "Robert D. Leighty, 75, a
research scientist who helped pioneer numerous aerial photo
interpretation techniques that the military still uses, died June 10 of
melanoma at his home in Vienna. ... [H]is expertise in mapping terrain
and extracting information from maps -- first manually and then with
computers -- led to his involvement in the Army's pioneering efforts in
artificial intelligence. The application that most intrigued him
involved developing an autonomous vehicle, a robot that drove itself.
... After becoming chief of the Center for Artificial Intelligence at
the [Engineer Topographic Laboratory's Research Institute], he directed
research in image understanding, computer-assisted image analysis and
terrain databases. In 1983, he was named director of the Research
Institute. One of the institute's primary projects during his tenure
involved developing a vehicle that uses machine vision to plan its
route, avoid obstacles and maneuver to a goal." July 2, 2005: Entering a dark age of innovation.
By Robert Adler. NewScientist.com news. "[F]ar from being in
technological nirvana, we are fast approaching a new dark age. That, at
least, is the conclusion of Jonathan Huebner, a physicist working at
the Pentagon's Naval Air Warfare Center in China Lake, California. He
says the rate of technological innovation reached a peak a century ago
and has been declining ever since. ... It's an unfashionable view. Most
futurologists say technology is developing at exponential rates. ...
Huebner draws some stark lessons from his analysis. The global rate of
innovation today, which is running at seven 'important technological
developments' per billion people per year, matches the rate in 1600.
Despite far higher standards of education and massive R&D funding
'it is more difficult now for people to develop new technology',
Huebner says. ... At the Acceleration Studies Foundation, a non-profit
think tank in San Pedro, California, John Smart examines why
technological change is progressing so fast. Looking at the growth of
nanotechnology and artificial intelligence, Smart agrees with [Ray]
Kurzweil that we are rocketing toward a technological 'singularity' - a
point sometime between 2040 and 2080 where change is so blindingly fast
that we just can't predict where it will go. Smart also accepts
Huebner's findings, but with a reservation. Innovation may seem to be
slowing even as its real pace accelerates, he says, because it's
slipping from human hands and so fading from human view. More and more,
he says, progress takes place 'under the hood' in the form of abstract
computing processes. Huebner's analysis misses this entirely. ... A
middle path between Huebner's warning of an imminent end to tech
progress, and Kurzweil and Smart's equally. ... " July 2, 2005: Robot cleans pool without poles, hoses.
By Barbara Turnbull. Toronto Star and Star.com. "Plug and play takes on
a whole new meaning when a robot starts cleaning your pool. But that's
exactly what's possible with the Aquabot, a machine that will
vacuum-clean your swimming pool in an hour. ... 'This is artificial
intelligence being applied to your pool system,' [Roger] Dametto says." July 1, 2005: 125 Big Questions. Science (Vol 309, Issue 5731, 79). "In a special collection of articles published beginning 1 July 2005, Science Magazine and its online companion sites celebrate the journal's 125th anniversary with a look forward -- at the most compelling puzzles and questions facing scientists today. A special, free news feature in Science explores 125 big questions that face scientific inquiry over the next quarter-century; accompanying the feature are several online extras including a reader's forum on the big questions." Start with the editorial, 125, by Donald Kennedy, Editor-in-Chief, and then explore questions such as:
>>> The Future, Systems, Cognitive Science, Philosophy, Reasoning, Grand Challenges July 1, 2005: Gates Says Technology Will One Day Allow Computer Implants -- But Hardwiring's Not For Him.
By Rohan Sullivan. Associated Press / available from Technology
Review.com. "Technological advances will one day allow computers to be
implanted in the human body -- and could help the blind see and the
deaf hear -- Bill Gates said Friday. But the Microsoft chairman says
he's not ready to be hardwired. 'One of the guys that works at
Microsoft ... always says to me 'I'm ready, plug me in,' ' Gates said
at a Microsoft seminar in Singapore. 'I don't feel quite the same way.
I'm happy to have the computer over there and I'm over here.' ... He
cited author Ray Kurzweil, whom he called the best at predicting the
future of artificial intelligence, as believing that such
computer-human links would become mainstream -- though probably not for
several generations." July 2005: The Science of Stealth
- Some of the technology featured in the new sci-fi flick is based on
real Air Force research, but most appears out of thin air. Our aviation
editor explains. By Eric Adams. Popular Science. "Although Stealth -- a hypersonically paced Top Gun
update about an unmanned air combat vehicle (UCAV) gone amok -- gets
correct some of the futuristic air-combat technology it depicts, much
of it is dead wrong.... While its basic premise -- a future Air Force
equipped abundantly with autonomous aircraft -- is absolutely true, the
various deviations from valid military air-combat future trajectories
are rampant. ... Some elements in Stealth are pretty much on
target. ... And there is also substantial truth to the 'neural network'
used in EDI’s artificial-intelligence system. Designers of autonomous
systems are striving to make them replicate human thinking and
reasoning processes as much as possible." July 2005: Software Patents Don't Compute
- No clear boundary between math and software exists. By Ben Klemens.
IEEE Spectrum. [First of two articles on software patents.]. "What is
relevant is that these patents are for purely mathematical algorithms,
and for centuries prior to the 1990s, mathematics was not patentable.
So how did these patents come to be granted? By U.S. law, scientific
principles may not be patented. ... What has changed is that
mathematics has become increasingly reliant on machines. Abstract
algorithms that involve inverting large matrices or calculating
hundreds of coefficients in a sequence are routine today and of only
limited use without physical computers to execute them.
Conversely, devices such as video drivers, network interface cards, and
robot arms depend on algorithms for their operation. Because of the
machine-intensiveness of modern mathematics and the math-intensiveness
of modern machines, the line between mathematical algorithms and
machinery is increasingly blurred. This blurring is a problem, because
without a clear line delimiting what is patentable and what is not,
creative entrepreneurs will eventually be able to claim sole ownership
of abstract mathematical discoveries. But how do we draw a line that
would ensure that mathematical algorithms are not patentable while
innovative machines are? ... So where is the line drawn between
software and mathematical expression? Based on Church's and Turing's
work, there is none. Any legal attempt to force a wedge between pure
math and software will fail because the two are one and the same. A
patent on a program is a patent on a mathematical expression,
regardless of whether it is expressed in C, Lisp, or lambda calculus.
But while demolishing the distinction between software and math, Turing
and Church's work offers a natural division between patentable
machinery and unpatentable mathematics -- exactly what we have been
looking for." July 2005: Game On! Video games are a multibillion-dollar industry where few African Americans manage to get at the controls.
Some industries are taking aim at this sector's invisible hurdle. By
Wendy Harris. Black Enterprise (subscription req'd.). "There are
lucrative careers in designing, programming, and marketing these games,
but sadly, it's yet another booming sector overlooked by African
Americans. In fact, there are so few African Americans working in the
video game industry that there is no official statistic that records
their placement in this field. ... Over the next few pages, we'll
introduce you to a few individuals who've already entered the West
Coast-based industry with great success. They are ambitious,
interesting, and without question, on top of their game. ... Rob
Gatson, Senior Artificial Intelligence Software Engineer, Visual
Concepts Inc. - While most 9-year-old boys spend their afternoons
playing video games, as a boy growing up in Fort Wayne, Indiana, Rob
Gatson spent his free time learning how to make them. ... Today,
Gatson, 34, is a software engineer for Visual Concepts Inc., the major
development and production arm of 2K Sports video games brand and video
game franchise. ... Gatson is one of only two African American
programmers at Visual Concepts. He says the number of blacks working in
the industry, particularly as engineers, is small because the idea of
making video games a career path is simply not encouraged. 'Computer
science isn't cultivated enough within our community,' says Gatson, who
talks with many kids about the industry." July 2005: AI In Control
- Artificial intelligence, expert systems, fuzzy logic, neural nets,
and rules-based algorithms for factory control. Although the buzz is
quieted, all of it is still around. You just don't notice it.
Automotive Manufacturing & Production. "'Real-time rule engines'
and 'adaptive control' are two of today's monikers for artificial
intelligence (AI), fuzzy logic, and similar information technologies
that were so widely touted in the 1980s. ... Toyota Motor Corp. uses
Gensym G2 to plan its final assembly line. ... Volkswagen (VW) Group
(Madrid, Spain) uses the inference engine from ILOG Inc. for new-car
sequencing and production planning at the group's SEAT Martorell and
the VW Navarra plants. ... In reality, rules-based technology 'gets
embedded in solutions so that the end user doesn't even know there's AI
inside,' says [David] Siegel. 'I don't know of many total standalone
AI/expert system-type applications. They're almost always a part of the
larger picture.' ... The IMS [Intelligent Maintenance Systems] Center
has developed a toolbox of algorithms. Of particular interest is the
Watchdog Agent. This agent, explains Lee, 'can assess and predict the
process or equipment performance based on the inputs from the sensors
mounted on it. ... A second IMS project is the Device-to-Business (D2B)
platform, basically an autonomous intelligent agent that links factory
floor devices directly to a business system, such as enterprise
resource planning (ERP), thereby circumventing traditional factory
supervisory control systems, such as programmable controllers." July 2005: The Other Turing Test.
By Clive Thompson. Wired (Issue 13.07). "Everyone has heard of the
Turing test, where you chat with a human and a computer and try to
figure out which is which. But few know that this is not the only
scenario Alan Turing proposed in his famous 1950 paper 'Computing
Machinery and Intelligence.' In it, he suggested an 'imitation game,'
which plays like 20 Questions for transsexuals: first a man and then a
computer pose as female, and the interrogator tries to distinguish them
from a real woman. Scientists studying artificial intelligence have
long argued over the meaning of this gender-bending experiment...." July 2005: Is this the future of air combat?
A revolution is under way in aerial combat. Tomorrow’s fighter pilots
may be ceding the skies to robots. By Bill Sweetman. Popular Science.
"[T]he adversary that the mighty Raptor is staring down today takes the
form of a tiny airplane, with no cockpit, that stands barely higher
than the F/A-22’s belly. Stingray 1 and 2, the Boeing X-45A prototypes,
are slow, not particularly maneuverable, and pack just one small bomb
apiece. But they’re first drafts, primitive unmanned combat air
vehicles (UCAVs), future versions of which could ignite sweeping
changes in air combat tactics. ... Robotic fighters still have a long
way to go. After all, designers have only a few years’ experience with
their more basic predecessors, unmanned aerial vehicles such as the
remotely controlled Predator and the fully autonomous Global Hawk,
which focus on the far simpler tasks of surveillance and
reconnaissance. Still, autonomous robots such as the Stingrays are
beginning to proliferate worldwide.... But it may not be long before
UCAVs overcome their limitations. In early February, the Boeing pair
took off from Edwards, circled over the Mojave Desert, automatically
attacked a simulated missile site, and returned to their orbits.
Minutes later a second missile site, unknown to the UCAVs’ computers,
advertised its presence by sending simulated radar signals, and the
UCAVs attacked it, too. The ground-based operator’s only job was to OK
the release of weapons. ... But if the UCAV is going to unleash deadly
force, will it do so automatically? That’s an idea that makes people
uneasy, especially when civilians are at risk." July / August 2005: Early Computing's Long, Strange Trip. Jaron Lanier's review of What the Dormouse Said: How the Sixties Counterculture Shaped the Personal Computer Industry,
by John Markoff. American Scientist Online. "Does history matter? ...
Let's focus the question more narrowly: Does the history of computers
as we experience them -- the history of the user-interface design, for
instance -- matter? I say yes. Like Shakespearean English, the computer
is a tool that must be understood in depth to be deeply useful, and the
richer the information about context, the richer the understanding. ...
Markoff's book covers the years 1960 to 1975 and the area south of San
Francisco around Stanford University that would later come to be known
as Silicon Valley. ... The book also captures an important early
conflict between two cultures of computing that seemed compatible on
the surface but actually had opposing aims. On the one side was the
human-centered design work of Engelbart, based initially at the
Stanford Research Institute, and on the other was artificial
intelligence culture, centered on the Stanford AI lab. Engelbart once
told me a story that illustrates the conflict succinctly. He met Marvin
Minsky -- one of the founders of the field of AI -- and Minsky told him
how the AI lab would create intelligent machines. Engelbart replied,
'You're going to do all that for the machines? What are you going to do
for the people?' This conflict between machine- and human-centered
design continues to this day. What might all this mean to young
engineering students? At the very least, this book will probably serve
as a hedge against complacency." |